翻訳と辞書
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・ Infallible (album)
・ Infama
・ Infame (album)
・ Infame accusa
・ Infamia
・ Infamous
・ Infamous (Abandon All Ships album)
・ Infamous (comics)
・ Infamous (film)
・ Infamous (Motionless in White album)
・ Infamous (novel)
・ Infamous (producer)
・ Infamous (series)
・ Infamous (video game)
・ Infamous (web series)
Infamous 2
・ Infamous Adventures
・ Infamous Angel
・ Infamous Assassinations
・ Infamous Decade
・ Infamous Decree
・ Infamous First Light
・ Infamous Mobb
・ Infamous Murders
・ Infamous Quests
・ Infamous Second Son
・ Infamous Stringdusters
・ Infamous Syndicate
・ Infamy
・ Infamy (album)


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Infamous 2 : ウィキペディア英語版
Infamous 2

''Infamous 2'' (stylized as ''inFAMOUS 2'') is a 2011 action-adventure, open world video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is a sequel to the 2009 video game ''Infamous''. Announced on June 4, 2010, the game was released in June 2011.
The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to able to face his nemesis, the Beast. Cole possesses electricity-based superpowers which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's Karma system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story.
Development on ''Infamous 2'' began immediately after Sucker Punch finished the first ''Infamous'', led by returning game director Nate Fox. The game's music was composed by James Dooley, Bryan Mantia, the band Galactic, and Jonathan Mayer. Both the game's music and fictional city were inspired by New Orleans. The original voice actor for Cole was replaced by Eric Ladin as Sucker Punch wanted somebody who could perform Cole's physical reactions with motion capture, a new addition to the series.
The game was generally well received by gaming media upon release. Praise was particularly directed at its city-design, traversal, and graphics, though it was criticized for its Karma system and camera. A stand-alone expansion titled ''Infamous: Festival of Blood'' was released on October 25, 2011. ''Infamous Second Son'', a sequel for the PlayStation 4, was released worldwide on March 21, 2014.
== Gameplay ==
''Infamous 2 '' is an action-adventure open world video game played from a third-person view. The player controls Cole in the world of New Marais. Cole's electricity-based powers are used in movement, offense and defense in combat, and either for better or worse in dealing with the citizens of New Marais.〔 Cole can climb buildings and other structures, 〔 grind along power cables and powered train rails, and hover for a short time.〔 Cole can engage in melee combat with enemies using a weapon called the Amp.〔 The game features many different powers, ranging from simple electric bolts to large electric rockets.〔
In order for Cole to use his powers, he must have stored electrical power, represented by an energy meter on the player's heads up display (HUD). The player can recharge Cole by draining electricity from powered sources, recharging also restores Cole's health,〔 though Cole's health can regenerate over time without recharging. Many powers are acquired over the course of the game. The player can use experience points to increase powers' effectiveness or unlock new powers.〔 Experience points are awarded for actions including defeating enemies, healing citizens and completing missions.〔 The player can use such powers to destroy environmental scenery such as towers and stone columns. Depending on the player's choices, the player can gain ice or fire powers from the game's female protagonists, Kuo and Nix.〔 Additionally, passive abilities based on Karma level called Karmic Boosts can be unlocked.〔
Starting in a neutral position, Karma can reach up to Hero on the Good side or Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or killing them to restore Cole's health, will affect the Karma level in either direction.〔 Normal story missions may also alter the Karma level. During the game the player will encounter Karma moments, the Karma moments are delivered with 3D cutscenes and character-driven dialogue,〔 the action pauses and the player has two actions that can be taken, always a Good and Evil option. There are also Good and Evil side missions in the game as well as random events which provide Karma decisions.〔 Completion of Karma awarding missions helps gain access to unique powers based on the Karma level.〔 The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game. Karma also influences the way that citizens view Cole〔 in addition to altering Cole's appearance and certain aspects of the game's story.〔 Citizens may throw rocks at and turn on Cole if he has Evil Karma or take pictures of and compliment Cole if he has Good Karma.
New Marais is built on two islands, and the player must work through main story missions on the first island before being able to access the next one, though future missions may involve the first island. The player can undertake side missions to make the city safer.〔 A feature called User Generated Content, or UGC, allows players to make their own missions and share them through PlayStation Network for others to play.〔 Scattered around the city are hundreds of "Blast Shards" which Cole can collect to increase the amount of electricity he can store.〔 There are also "Dead Drops" that help to reveal more of the back-story in the game.〔 A mini-map on the player's HUD shows their location in New Marais and what is nearby.〔 The mini-map can be used to locate Blast Shards, Dead Drops and power sources.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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